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Medieval kingdoms total war 1212 ad units pdf
Medieval kingdoms total war 1212 ad units pdf







It is fully compatible with Bran's AI mods, since I am using the startpos.esf of this mod.

medieval kingdoms total war 1212 ad units pdf

The economy, movement, recruiting and construction turns remain the same, since they fit very well, in general, with what I think is a good mix of reality and playability. Something else that may have changed, but don't remember. Also the duration of the effects of the rewards of these events. Mechanics of population growth and population losses according to sieges, raiding, famines, etc.Įvents, missions and specific objectives of the different factions.ĭilemmas, missions and generic events. I have played without problems a very advanced campaign, and all events have occurred on their exact date. I call it "Complete Edition", because I have reviewed all the mod files, including scripts and events.

medieval kingdoms total war 1212 ad units pdf

Since I didn't find any complete mod that allowed me to play this magnificent mod with 4 turns per year, I decided to create one myself.









Medieval kingdoms total war 1212 ad units pdf